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Roblox has Sonic Speed Simulator game GamefamRevenues increased by over 275% in the last year, a record growth. The trend will be continued into 2022.
This Los Angeles-based business was started three years ago. Roblox game designers have been working with companies to make games.
Fortnite and Minecraft are also produced by the company. There are over 30 games on its platforms. Sonic’s title is the most popular, drawing 500 million visits in just four months. Gamefam’s top ten games account for 90%.
Joe Ferencz, Gamefam’s CEO and founder, stated that Gamefam was one of the first companies to professionally develop Roblox game development using real game developers who grew-up playing the platform.
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“2022 has been a phenomenal year for us, which I could not be more proud of as it shows how talented our team is and the value we provide to our partners and communities,”Ferencz. “We see endless opportunities to build engaging experiences that are authentic to the brands we’re partnering with and the communities they’re able to now reach, along with the portfolio of great games we’re creating and supporting from our developers.”
As a private company, Gamefam doesn’t release its revenue or profit numbers, Ferencz said. Ferencz said that production budgets increased with partnership due to the expansion in scope and vision of brand partners interested in this area.
“We saw in the early days of the company over three years ago how brands were wanting to dip a toe into the water and do something very quick. What we’re now seeing is brands recognizing that this is a platform that can accommodate triple-A level production values, and brands are bringing substantially larger budgets now to develop Roblox games, which has made us focus on fewer bigger projects with top tier brand partners.”
Gamefam, a content and gaming company, operates on multiple metaverse platforms to reach Gen Z users. The company offers original live games and virtual concerts that allow brands to reach new audiences.
Fortnite and Minecraft are its top-performing games. The company has over 18,000,000 global gameplay sessions and more that 2.8 million gameplay sessions in the U.S. each day. This further supports the company’s goal to create the next generation of super-hit franchises from within the metaverse.
Gamefam started the year by announcing the completion of its $25 Million funding round. Konvoy Ventures led the round. Galaxy Interactive, Bessemer Venture Partners, and Makers Fund were also involved. Roblox was still in its early stages of development, so it wasn’t easy to find professional developers. Roblox’s success has been largely due to user-generated content.
Ferencz said that the capital is crucial for investing in live operations, new creator partnerships, analytics, and live operation tools as well as advertising technology. The funds helped to increase the Gamefam team’s size to more than 250 full-time employees, including native metaverse designers and developers, as well as seasoned veterans in data science, community, and corporate strategies. It also collaborates closely with other developers.
Many of Gamefam’s developers are in their 20s and they started playing and developing games on Roblox when they were 10 years old. Ferencz said that he likes to think that he brings a mature approach and invests in the company’s infrastructure such as HR, studios, and hiring.
“Metaverse natives are performing key contributor roles,” Ferencz said.
As the first and biggest professional Roblox game developer and publisher — and leading developer on Fortnite and Minecraft — Gamefam has made a significant investment and impact with its blockbuster titles and chart-topping experiences, Ferencz said.
This company manages the largest Roblox network. This company’s portfolio boasts more than 20 Billillion lifetime visitors, over 500M visits and more that 83 million hours of engagement every month. Over 1.5 Million Americans access Gamefam daily.
Gamefam’s continued success with Roblox, Fortnite, and Minecraft players, plus global brands looking to enter the metaverse, drove the company’s consecutive revenue growth for the last 11 quarters.
Roblox players consistently give the highest average player-rating to the company’s games, and Gamefam received more nominations than any developer for this year’s prestigious “2022 Roblox Innovations Awards.”
Robeats and Starving Artists are winners “Best Audio Design” “The Builderman Award (picked by Roblox CEO Dave Baszucki) of Excellence”Vote By the Community Gamefam has an impressive track record. That is why musicians and top brands have chosen to partner with us, when they want an authentic experience in metaverse.
Here are the 2022 Hot Games
Sonic Speed Simulator quickly became Roblox’s biggest game launch, surpassing 275,000 concurrent users in week one and attracting over 500,000,000 visits in its first four month. It was the No. It was also the No. Roblox’s No.
“Our biggest game of the year was Sonic Speed Simulator. It was the No. 1 launch in Roblox history in terms of hitting the most number of players most quickly, hitting 275,000 concurrent players in its first week,” Ferencz said. “It is the No. 1 branded game of all time on Roblox by over a 100 million visits. That was a huge highlight for us working with Sega and developing how a triple-A brand should [be presented] on the platform.”
It has an ambitious expansion plan. In its nine first months, the company’s annual forecast was quintupled.
“I think that brands are realizing that they need to have a persistent, best in class, metaverse presence to reach Gen Z audiences because this is where Gen Z audiences are engaging directly,” Ferencz said.
Gamefam’s portfolio reached over 20 billion lifetime gameplay sessions from top games including Funky Friday, the No. Starving Artists is No. Starving Artists is the number one music game. 1 brand-named game of music.
There are also a number of high-quality games in multiple genres like Maple Hospital and Weapon Fighting Simulator.
Two of Roblox’s most highly rated concert experiences were also created by the company with The Chainsmokers (84.5% player rating, and 24K gold Concert Experience (83.23% participant rating).
Gamefam delivered over 1.8 billion campaign engagements across more than 18 branded integrations and ad campaigns for top properties including: Doctor Strange, Paws of Fury, Kung Fu Panda, Monster Jam, Bakugan, Skechers, LOL Surprise, Beyblade, and Spin Master’s Pixo Bitz.
Ferencz indicated that Roblox wasn’t the only alternative. “We’re starting to experiment in Fornite and Minecraft because our creators here at the company are passionate about those platforms as well. And so there’s been organic demand for innovation opportunities across Minecraft and Fortnite as well, but Roblox remains our primary focus at this time.”
The company launched its Fortnite division with an experienced team responsible for creating over 40 of the most popular Fortnite Creative Mode maps and partnering with leading brands including Samsung, Puma, and the BBC’s Dr. Who.
It added three Minecraft Servers to expand its Minecraft Portfolio, which attracts over 150,000 games per month.
In addition to successfully creating branded experiences that bring brands into the metaverse, Gamefam brought one of its most popular Roblox franchises — Twilight Daycare — out of the metaverse with the release of a toy line available at major retailers, including Walmart, Target and Amazon.
“We’ve got a very ambitious roadmap that will drive our future growth plans and expansion opportunities, and I can’t wait to share more soon,”Fercenz. “Our experience and passion will continue to guide us and fuel our creative endeavors to serve the needs of our partners and our players in metaverse gaming.”
Are triple-A gaming companies moving to Roblox? Ferencz thinks it more likely they’ll partner with Gamefam. Gamefam has local talent that understands the product authenticity.
“There are so few professional developers who truly understand what the Roblox audience is looking for,” Ferencz said.
The company has an extensive collection of internationally recognized brands and IPs, which it plans to bring to Roblox in 2023.
“I can’t tell you what any of them are right now. But they are both from the pop culture space, the sports space, and the brand space,”He stated.
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